I've been gaming my whole life. It started with my dad's NES, ran through a first PC in the late 90s - Return to Castle Wolfenstein, Quake 3, CS 1.6, Red Alert 2 - and eventually meant dragging towers across town for LAN parties, watching a friend crack open a case with dual GPUs glowing green and blue like something from a sci-fi movie. That era shaped how I think about computers: not as appliances, but as things you understand, modify, and keep alive.
These days the industry has other ideas. Kernel-level anti-cheat in single-player games. $90 titles shipping with ads and AI filler. Hardware engineered to resist you, priced to discourage you. LanMecca is a response to all of that. Old games still hold up - Doom runs on a pregnancy test, and that's not a joke - and old hardware is worth more than its scrap value, especially once you've pulled it back from the dead with a soldering iron and a replacement cap. Getting a machine working is half the adventure. The other half is what you do with it.
With tools like Tailscale, a restored IBM tower in Tennessee and a vintage ThinkPad in Germany can share the same LAN. You can run a Quake 3 server, fill it with people from across the country or across the world, and play games that cost nothing on hardware that cost almost nothing - and have more fun than any live-service title charging $90 at the door. More importantly, you get to talk to people: old timers who remember when this was all new, newcomers discovering it for the first time, hardware gurus who will walk you through a recap or a GPU reball in real time. Real connections, made over shared curiosity, in an era that keeps trying to replace that with something artificial.
If you're tired of where gaming is going, or just curious where it came from, you're in the right place.
One box does the game hosting: a Xeon E5-2697 v2 with 24 threads, 46 GB of RAM, an RTX 2080, and a mirrored 1 TB NVMe workspace. It is not new and it was never expensive, which is rather the point. Ten of those threads are handed to the Arma server and the rest keep the machine responsive while a war is running.
What it is running right now is Arma 3 on the Unsung Vietnam mod - a persistent campaign called The Ten Thousand Day War. The numbers on the right are live from that server, not a mockup.
Nostromo is only holding this job temporarily. The Framework laptop is being built out to take over Arma hosting once it is ready, at which point this card changes machines.
The Arma 3 server is still in development and is not open to the public yet. These numbers are a preview of what it reports while the campaign is being built and tested.